PlayWarRock.com – WarRock is back

  • Moinsen,

    wer früher WarRock gezockt hat, kennt das Gefühl: CQC-Runden bis spät in die Nacht, Battle Ground mit Fahrzeugen und Heli, Zombie-Modus mit der Truppe. Genau das holen wir mit PlayWarRock zurück.

    Wir sind ein kleines Team von Fans und betreiben unseren eigenen WarRock-Server und unseren eigenen Client. Der Client ist komplett neu geschrieben und wir haben vollen Zugriff auf den Quellcode. Vom Original nutzen wir nur die WarRock-Assets.

    Wir sind gerade in der Testphase
    Der Server läuft, aber wir testen noch. Im Moment vor allem die Verbindungen, aber auch alles andere im Spiel. Rechnet also ruhig mal mit einem Bug oder Verbindungsabbruch. Genau deshalb suchen wir Tester: Jede Meldung hilft uns, den Server schneller stabil zu bekommen, und ihr seid von Anfang an dabei.

    Was es gibt:

    • CQC, Battle Ground und Zombie
    • Launcher für Windows und Linux
    • Website mit Profil, Statistiken und Bestenliste
    • Discord mit Support-Tickets direkt bei den Gamemastern

    Später geplant: direkt im Browser spielen
    Wir arbeiten außerdem daran, dass ihr WarRock später direkt im Browser spielen könnt, ganz ohne Installation. Noch ist es nicht verfügbar, aber es kommt. Bis dahin läuft alles über den Launcher.

    So kommt ihr rein:
    Auf playwarrock.com registrieren, Launcher laden, installieren und einloggen. Dauert keine fünf Minuten.

    Bug gefunden oder eine Idee? Ab damit auf unseren Discord, da sind wir auch selbst die meiste Zeit unterwegs: https://discord.gg/ATB3SVQYYQ

    Egal ob alter Hase oder ganz neu dabei, ihr seid herzlich willkommen.

    Man sieht sich auf dem Schlachtfeld!

    „Diesmal ziehen wir das Projekt wirklich durch, Jungs!“

  • Changelog #6 · 🇬🇧 Patch Notes – October 25, 2026
    New look (playwarrock.com theme)
    Login and popups
    • The login window uses the website's sign-in style: one column, the site's input fields with placeholder text, a chrome OK button and outlined secondary buttons.
    • The title icon on the login screen is now silver.
    • Message boxes and text input popups match the new login design.
    • The login, message box and input popups sit on a dark band with fine scanlines and thin top and bottom lines, like the website's background.
    Main menu top bar
    • The top bar is redesigned to match the website header. It has a steel finish with depth and a solid silver bottom line over a hatched strip.
    • Shop, Gunsmith and the icon buttons (rank, clan, messenger, options, exit) are styled like the website's buttons. They keep their original shapes, use silver icons and glow on hover.
    • Unavailable buttons now show a dimmed icon instead of an empty slot.
    • Tooltips are cleaner: no drop shadow, and the background block that showed behind the text is gone.
    • The top bar logo is now the playwarrock.com logo.
    Lobby and room
    • Create Room is a chrome button and Quick Join an outlined button, both keeping their arrow shapes.
    • In a room, START and READY are chrome buttons that glow on hover.
    • The exit buttons in the lobby and in rooms use the new silver icon style.
    • The top bar logo is hidden in the lobby so it no longer peeks out around the buttons.
    In-game ESC menu
    • The ESC menu has the same design as the message boxes. Options, Report, Exit and Cancel use the new buttons.

    Startup loading screen
    • The loading screen has a new themed design: the site logo, a LOADING caption next to a silver spinner, and a slim chrome progress bar.
    • The background is animated. The scene slowly zooms in, a jet flies past and a helicopter hovers with a spinning rotor and a sweeping searchlight. Fog drifts across, with lighting effects on top.

    Fixes and improvements
    • Resolution: the game now uses your saved resolution right from the loading screen. Settings are read from and saved to the system folder next to the game.
    • Windowed mode: the window renders at its actual size when you resize, maximize or restore it, so there are no more black bars or stretched images. A minimized game no longer renders.
    • Frame rate limit: the 1000 FPS limit now holds steadily at the cap instead of dipping below it.
    • Mouse cursor: the cursor changes over UI elements (a pointer over buttons and links, a text cursor over input fields).
    • Buttons: shaped buttons no longer show black corners.

    Changelog #7 · Patch Notes – October 25–26, 2026
    Game – October 26
    Gameplay fixes
    • Opening the ESC menu during a roll or jump no longer pushes your character sideways. The move keeps the direction you started it in.
    • The cursor in fullscreen on Windows is now shown and re-applied when the window goes fullscreen while hidden, when you leave mouse look (ESC menu, death), after Alt+Enter and after changing the display mode in the options.
    Cursor
    • The game's own cursor is used everywhere (menus, widget hovers) instead of the system arrow.
    • The cursor is redrawn in the theme: the original arrow in silver, a dark steel wedge and a chrome wing with a thin dark outline.
    Shop and inventory
    • New tab styling: Shop / Inventory and the category and class tabs fade softly into the underline. The tab icons are spaced from their labels like the top bar buttons.
    • The soldier preview scales with the widget, so it fills the model area at every resolution. It stands lower, so the head is no longer cut off.
    • The soldier now builds up from the feet with a silver scan-line glow. This replaces the brief T-pose and plays whenever the character or a costume changes.
    • The previewed weapon is always the one actually selected, after any page, landing or class change.
    • Entering the inventory starts with no slot selected. Use with no slot selected equips the weapon into the first slot it fits.
    • Fixed a diagonal smear on UI gradients at scaled resolutions.

    Game – October 25 (more changes)
    Shop and inventory
    • The layout is redesigned: Shop and Inventory are large underline tabs with silver bag and crate icons, and the category and class filters share one row.
    • The description box is taller and the wallet sits at the bottom.
    • The item cards are redesigned, and Buy turns chrome on hover.
    • Items are sorted alphabetically on every page.
    Options
    • The options window is redesigned with underline tabs. The Effects tab is now part of Graphics.
    • New sliders: a slim track, a silver knob and the percent shown below.
    • The key config window has the new design, and the active control preset is highlighted when the window opens.
    Lobby and rooms
    • The create room window is redesigned: Basic Battle / Clan War as a switch, and Room Name and Password in one row.
    • The room screen, room list, server list and change channel page have the new design.
    • In the room screen, the dimmed Settings label for non-masters no longer covers the Settings button.
    • The lobby buttons keep their original shapes, now with correct transparency.
    Startup and window
    • The game opens centred on the primary display.
    • The frame limiter recovers properly after a stall.

    Website
    • New winged logo in the header, as the browser tab icon and in all e-mails.

    Discord
    • The general chat now shows who is online in the game – the message is reposted whenever a new player joins.

    „Diesmal ziehen wir das Projekt wirklich durch, Jungs!“

  • We have started revamping the entire UI!

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    Furthermore, we have added bots that are currently busy practicing their movement and aim in order to get to know the maps.

    „Diesmal ziehen wir das Projekt wirklich durch, Jungs!“

  • Der Junge dachte sich: Diesmal ziehen wir das Projekt wirklich durch, Jungs!

    Mit an Board wohl entweder Klaus Opus oder Chad Gipiti aber allgemein sieht es echt cool aus.

    Ja, der Klaus hilft uns nebenbei, aber wer macht das heutzutage nicht? Du bist herzlich willkommen zum Testen, wir sind gerade in der Testphase.

    „Diesmal ziehen wir das Projekt wirklich durch, Jungs!“

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