WARRIDGE · Changelog
Changelog #31 · New HUD & Settings – November 9, 2026
🧭 Minimap and compass
• The minimap is bigger and sits top left. The map is drawn as a bright, clear plan, so buildings and paths are easy to see.
• New compass with degrees and directions. You can pick in the options: off, top center or inside the minimap.
🏆 Score display
• Kills, rank and time left are shown under the minimap.
• Team modes show a bar for both teams: your team in cyan, the enemy in red.
• The display now works in 8vs8 too.
❤️ Health and stamina
• Your soldier at the bottom left is your health display. It fills up from the feet, is white at full health and turns red when you are low.
• Standing, crouching and lying down change with a smooth transition.
• Below 30 % health the display pulses red with a soft glow.
• The stamina bar turns pink while a stamina boost is active, and pulses red when it is almost empty.
• Active bonus items like Medic, Fast Reload and SP Bonus show as icons above the bars.
🔫 Weapon display
• Bottom right shows your weapon as a silhouette with name, ammo and reserve. Low ammo turns red.
• All equipped slots sit in one numbered row, with your current weapon highlighted.
💬 Killfeed, chat and messages
• The killfeed is top right, with your own name marked in yellow.
• The chat is bottom left, with channel tags (ALL, TEAM, CLAN, WHISPER, RADIO) and a new input box.
• Server notices show top center under the compass.
• New quick chat menu on the radio key (default X). Pick a line with 1–0. There is a 3 second pause between messages against spam.
🔄 Weapon switching
• The mouse wheel switches weapons almost instantly.
• The slot bar shows right away which weapon you are scrolling to.
• Empty slots are skipped while scrolling, like grenades you have none of or weapons without ammo.
⏸️ New ESC menu
• Redesigned pause menu: PAUSED with RESUME, OPTIONS and LEAVE MATCH.
• Use the mouse, or W/S and Enter.
• The "Leave Match?" question shows right inside the menu.
• The HUD is hidden while the menu is open.
⚙️ New settings (lobby and in game)
• Completely new settings screen: tabs on the left, settings as rows on the right.
• Key Settings: every key is shown directly. The default is the classic key layout, and you can rebind any key with a click. Keys bound twice are swapped automatically.
• Graphics: resolution, display mode, quality levels, shadows, anti-aliasing, sharpness, VSync and effects.
• Sounds: music and effects volume, and you hear changes right away.
• Controls: mouse and vehicle sensitivity, smoothing and invert mouse.
• Game: compass, crosshair, tips, messages and death cam.
• Quick Chat: edit the 10 messages directly.
• RESET TAB only resets the current tab, SAVE saves, and ESC discards unsaved changes.
✨ Graphics (from the last updates)
• New ambient occlusion effect, so buildings and corners look more three-dimensional.
• Better reflections on smooth surfaces.
Beiträge von realXGT
-
-
Changelog #28 · WARRIDGE Update – November 7, 2026
🎖️ New name, new look
• New logo on the loading screen and in the main menu.
• New main menu music: the WARRIDGE theme.
• Server name: our server is now called Europe.
🧟 New zombie map: RustYard
• An abandoned container port at sunset, in the middle of the apocalypse.
• Containers as zombie sources: zombies pour out of open containers with flickering lights, and one even hangs from the crane hook.
• Boss spawn: the boss now has its own spawn point on the map.
• Harbour grounds: a two-floor warehouse with broken windows and stairs, a gantry crane with machine house, a cargo ship at the quay and walkable container roofs with a plank bridge.
• Real water: reflections and waves in the harbour basin.
• Barbed wire: NATO wire along the whole harbour wall.
• Explosive barrels: barrels in several spots that you can blow up.
• Harbour atmosphere: a dark setting with waves, wind, a foghorn, seagulls, water at the quay wall and a creaking crane.
• Own survival music for the zombie mode.
• More details: corpses, blood trails, a fire barrel, sandbags and rusty containers.
🧠 Smarter zombies
• No more single file: zombies now come spread out from several sides instead of in a line.
• Direct chase: zombies run straight after you instead of first running to where you were before.
• Jumps: zombies jump down from containers, roofs and bridges.
• Rush fix: running zombies no longer charge at you across the whole map.
• Less getting stuck: zombies and players get stuck on edges, containers and stairs less often.
❤️ Health and ammo drops
• New pickups: health and ammo now show as glowing effects on the ground, with a light beam and sparks.
• New ammo icon for the ammo drop.
🗺️ Map selection cleaned up
• Zombie channel: only RustYard for now.
• Hidden: event maps, DE_DUST2, W_Marien and Ferryside.
• No preview picture: maps without a picture are out of the list: Brickyard, Falu, Warehouse and bukchon.
• Special Mode has been removed.
🛠️ Bug fixes
• Crash fixed: maps without terrain no longer crash while loading.
• Effects on objects: particle effects on objects like fire and pickups now show correctly.
• Invisible walls removed: no more invisible obstacles at container entrances and in the warehouse.
• Stair railing: you no longer fall sideways through the railing, and you can walk under the stairs again.
– The WARRIDGE Team -
erinnert mich an die ganzen free shooter die voller leute waren, die sich damals kein csgo leisten konnten / wollten.
bleib dran, macht sicher auch wahnsinnig bock daran zu arbeitenja macht mega Spaß, suchen auch jetzt Verstärkung im Team.
Open roles:
- Level Designer / Mapper: planning and building maps, routes, spawns and balance
- 3D / Environment Artist: models, textures and props for our maps
- Community Manager / Game Master: Discord, player support and events
- QA / Tester: testing the game and documenting bugs properly
What you should bring:
- You enjoy shooters and like working in a team
- You're reliable and have some time each week
- For mappers and artists: a portfolio or some first work
- Experience with Blender is a plus
What we offer:
- Direct influence on the game, a small team and short paths
- Pay: unpaid for now, it's a passion project. Paid roles are planned once the game releases.
-
Changelog #9 · Patch Notes – November 1, 2026
Anti-cheat and server authority
• Movement fully checked by the server: your client sends only its inputs, 60 times a second, and the server moves your soldier itself. Your client predicts the movement, so it still feels instant, and you're corrected smoothly if the server disagrees.
◦ Speed hacks, teleports and noclip no longer work.
◦ If your connection drops, your soldier stands still instead of running on.
◦ Other players see where the server says you are.
• Server checks for everything else: shots, throws, hits, ammo, fall damage and vehicles are now verified by the server. If something doesn't add up, your client is quietly resynced; you're never kicked for it.
• Lag compensation: hits are checked against where the target was when you fired, taking your ping into account, up to 300 ms. Shots start from your eye position on the server.
• Shot checks: bullet spread is calculated the same way on client and server. Shots fired far off from where you were looking, such as silent aim or shots behind your back, are rejected.
• Fog of war: you only receive players, vehicles, bullets, hits and sounds that you can actually see or hear. Wallhacks have nothing to show.
• Roll: a roll now uses stamina the way it's meant to.
Weapons and items
• 2,415 new items: 448 new weapon skins, 629 costumes, 686 cash items and 4 equipment items, with their models, animations, textures, icons and sounds.
• New skins include AUG Dragon, Lion & SnowTiger, XM8 Dragon, M4A1 BlackShark, X95 Cyberpunk & Neon, AW50F Neon & Skull, G36GT Eagle and many Chicago Typewriter variants.
• New gold weapons, unlocked from level 100. All other new weapons require the same level as their base weapon.
• New Gunsmith parts and materials.
• Rifle fix: G36, SCAR-L / SCAR-H, Type 11 / Type 95, MD97, AK47 TC, ES 1 / ES 2 and their skins now fire like rifles, with proper recoil and spread. Before, they had none.
• 121 missing weapon names added – no more "Not found Message" (e.g. ES 1 / ES 2, G36 D, Type 11).
• 101 weapons got their missing descriptions in English and German.
• Missing icons fixed: ES 1 / ES 2 and others now show their picture in the shop and inventory.
Bots and zombies
• Bots respect the room's level limit and fight according to their level: a new bot takes a level close to the human players' average. The easy / medium / hard settings are gone; aim, reaction, recoil control and headshot chance now all scale with the bot's level.
• Smarter zombies: they use the bots' navigation, so they handle drops, ladders and obstacles, and they walk around or push against barrels. A zombie that falls through the map is put back on the ground.
• Better bot navigation on all maps (rebuilt navigation meshes; BlindBullet fixed).
Game modes
• You can pick one of your team's captured control points as your spawn in the class window, using the original map buttons.
Visuals and sound
• New level icons.
• New grenade sounds (bounce, pin pull, explosion).
• Updated impact, effect and UI sounds.
Fixes and stability
• Fixed constant small movement corrections while walking: costume abilities, buff items and stamina now match the server.
• The weight of a newly switched weapon applies right away.
• Fixed a crash when a click closed its own menu page, and a crash with some UI effects.
• More robust loading of textures, videos, models and UI files (protection against broken files).
• Fixed the Windows build.
Changelog #10 · Patch Notes – November 2, 2026Fixes • Premium tier fixed: buying a premium package now keeps the tier you bought. Before, it dropped one tier after logging in again (Platinum became Gold, Gold became Silver and so on). • Live level display: your level, EXP percentage and EXP bar now update right after a match, back in the room. You no longer have to leave the room to see your progress.
-
Stelle mich zur Verfügung bzgl. Mac
Melde dich mal bei uns im Discord Ticket Support schreib das du von RT kommst das ich weiß das du das bist.

-
Changelog #8 · Patch Notes – October 28, 2026
Game Server
Bots
• Bots in your own rooms: the Create Room window has a new Bots setting (Off, or 1 up to Max Player − 1). It's only available in CQC, not in Battle Group or the AI channel.
• The room master can change the bot count later in the Modify Room window, and the waiting room settings panel shows it.
• Rooms with bots get an orange BOTS tag in the room list, and the room list tooltip shows "Bots Enabled / Disabled".
• Bots give up their slot: if a side is full, a bot leaves so a player can switch to that side.
• Smarter bots: they use a trained neural network and go for the objective. They plant and defuse the bomb, lean around corners, use boxes and flashbangs on purpose, and react to footsteps, shots, reloads and explosions.
• Better movement: bots follow proper paths around walls and other soldiers, so they get stuck far less often.
• Spawning like players: bots see the map intro and class window first, then spawn on the same timers and spawn waves as players.
• Shooting like players: bots use the same weapon spread and recoil as players, and their shots are traced pellet by pellet.
• Fewer headshots: bots aim at the body, and only about 2% of their shots go for the head. Normal room bots have less steady aim and react and turn more slowly.
Spectating
• The spectator view follows the soldier's aim, so you can see where they're shooting.
• The death screen names your killer.
Shop and inventory
• A new search box filters items by name.
• The Shop and Inventory tabs, the item cards and the Buy 5th / 6th / 8th Slot buttons have a new look.
• Scroll bars only show when there's something to scroll.
• Inventory slots: fixed slots appearing beyond the inventory limit. The slot counter turns red when your inventory is full.
Menus and lobby
• The top bar icons and the Shop and Gunsmith buttons are redrawn sharp.
• The logo stays visible while the shop or gunsmith is open.
• Lobby chat: the text box no longer runs under the Refuse button, and the Refuse button is redrawn.
• The Leave buttons now show an "Exit" tooltip.
Fixes
• Fullscreen renders at the resolution you picked again, which matters for 4:3 and 5:4.
• Going back to the server list and then rejoining the server works properly again.
Website
New
• Discord profile pictures: switch them on under Settings and your Discord picture is shown on your profile, the leaderboard, the home page and in the top bar.
• The top bar now shows how many players are online right now.
• All 100 levels now have their own rank icon, with new graphics.
Changed
• New background picture on the home page, the player profiles and the leaderboard.
• Redesigned Latest Dispatch, Top Soldiers and Join the Fight on the home page, with animated kill bars and a news timeline.
• New header: it stays at the top while you scroll, with a new menu on phones.
• New footer with links to our threads on elitepvpers, RaGEZONE and High-Minded.
• Redesigned login, registration and password reset pages.
Removed
• The custom mouse cursor on the website – it is the normal cursor again. -
Ja, der Klaus hilft uns nebenbei, aber wer macht das heutzutage nicht? Du bist herzlich willkommen zum Testen, wir sind gerade in der Testphase.
War auch nicht negativ gemeint, mir ist sowas lieber als "mach hotel, no mistakes" da scheint etwas mehr Gehirnmasse hinterzustecken

Macht ein Port auf Mac, dann bin ich gern da
Der Client ist für Windows und Linux verfügbar!

Wir haben leider keinen zum testen für Mac, wenn du uns dabei helfen würdest es danach zutesten dann würden wir es auf Mac Porten.
-
Der Junge dachte sich: Diesmal ziehen wir das Projekt wirklich durch, Jungs!
Mit an Board wohl entweder Klaus Opus oder Chad Gipiti aber allgemein sieht es echt cool aus.
Ja, der Klaus hilft uns nebenbei, aber wer macht das heutzutage nicht? Du bist herzlich willkommen zum Testen, wir sind gerade in der Testphase.
-
Changelog #6 · 🇬🇧 Patch Notes – October 25, 2026
New look (playwarrock.com theme)
Login and popups
• The login window uses the website's sign-in style: one column, the site's input fields with placeholder text, a chrome OK button and outlined secondary buttons.
• The title icon on the login screen is now silver.
• Message boxes and text input popups match the new login design.
• The login, message box and input popups sit on a dark band with fine scanlines and thin top and bottom lines, like the website's background.
Main menu top bar
• The top bar is redesigned to match the website header. It has a steel finish with depth and a solid silver bottom line over a hatched strip.
• Shop, Gunsmith and the icon buttons (rank, clan, messenger, options, exit) are styled like the website's buttons. They keep their original shapes, use silver icons and glow on hover.
• Unavailable buttons now show a dimmed icon instead of an empty slot.
• Tooltips are cleaner: no drop shadow, and the background block that showed behind the text is gone.
• The top bar logo is now the playwarrock.com logo.
Lobby and room
• Create Room is a chrome button and Quick Join an outlined button, both keeping their arrow shapes.
• In a room, START and READY are chrome buttons that glow on hover.
• The exit buttons in the lobby and in rooms use the new silver icon style.
• The top bar logo is hidden in the lobby so it no longer peeks out around the buttons.
In-game ESC menu
• The ESC menu has the same design as the message boxes. Options, Report, Exit and Cancel use the new buttons.
Startup loading screen
• The loading screen has a new themed design: the site logo, a LOADING caption next to a silver spinner, and a slim chrome progress bar.
• The background is animated. The scene slowly zooms in, a jet flies past and a helicopter hovers with a spinning rotor and a sweeping searchlight. Fog drifts across, with lighting effects on top.
Fixes and improvements
• Resolution: the game now uses your saved resolution right from the loading screen. Settings are read from and saved to the system folder next to the game.
• Windowed mode: the window renders at its actual size when you resize, maximize or restore it, so there are no more black bars or stretched images. A minimized game no longer renders.
• Frame rate limit: the 1000 FPS limit now holds steadily at the cap instead of dipping below it.
• Mouse cursor: the cursor changes over UI elements (a pointer over buttons and links, a text cursor over input fields).
• Buttons: shaped buttons no longer show black corners.
Changelog #7 · Patch Notes – October 25–26, 2026
Game – October 26
Gameplay fixes
• Opening the ESC menu during a roll or jump no longer pushes your character sideways. The move keeps the direction you started it in.
• The cursor in fullscreen on Windows is now shown and re-applied when the window goes fullscreen while hidden, when you leave mouse look (ESC menu, death), after Alt+Enter and after changing the display mode in the options.
Cursor
• The game's own cursor is used everywhere (menus, widget hovers) instead of the system arrow.
• The cursor is redrawn in the theme: the original arrow in silver, a dark steel wedge and a chrome wing with a thin dark outline.
Shop and inventory
• New tab styling: Shop / Inventory and the category and class tabs fade softly into the underline. The tab icons are spaced from their labels like the top bar buttons.
• The soldier preview scales with the widget, so it fills the model area at every resolution. It stands lower, so the head is no longer cut off.
• The soldier now builds up from the feet with a silver scan-line glow. This replaces the brief T-pose and plays whenever the character or a costume changes.
• The previewed weapon is always the one actually selected, after any page, landing or class change.
• Entering the inventory starts with no slot selected. Use with no slot selected equips the weapon into the first slot it fits.
• Fixed a diagonal smear on UI gradients at scaled resolutions.
Game – October 25 (more changes)
Shop and inventory
• The layout is redesigned: Shop and Inventory are large underline tabs with silver bag and crate icons, and the category and class filters share one row.
• The description box is taller and the wallet sits at the bottom.
• The item cards are redesigned, and Buy turns chrome on hover.
• Items are sorted alphabetically on every page.
Options
• The options window is redesigned with underline tabs. The Effects tab is now part of Graphics.
• New sliders: a slim track, a silver knob and the percent shown below.
• The key config window has the new design, and the active control preset is highlighted when the window opens.
Lobby and rooms
• The create room window is redesigned: Basic Battle / Clan War as a switch, and Room Name and Password in one row.
• The room screen, room list, server list and change channel page have the new design.
• In the room screen, the dimmed Settings label for non-masters no longer covers the Settings button.
• The lobby buttons keep their original shapes, now with correct transparency.
Startup and window
• The game opens centred on the primary display.
• The frame limiter recovers properly after a stall.
Website
• New winged logo in the header, as the browser tab icon and in all e-mails.
Discord
• The general chat now shows who is online in the game – the message is reposted whenever a new player joins. -
What is WARRIDGE?
WARRIDGE is a standalone tactical online shooter inspired by WarRock. It is an independent game with its own client, server and network code.
Client: written from scratch in C++
* Custom engine with an OpenGL 4.6 renderer
* Custom network protocol
* Server: C++ on Linux with MariaDB, running on a dedicated server
* Launcher for Windows and Linux
* Website with profiles, stats and leaderboards
* In progress: browser version (WebGL/WASM)
Current progress
[*]Done: CQC, and Zombie modes are playable
[*]Testing: connection stability, netcode and general gameplay
[*]Next: bots, voice chat and browser play
Feedback from other developers is welcome. Progress updates will follow in this thread.
Discord: https://discord.gg/ATB3SVQYYQ
Website: https://warridge.app -
HSXXQ_JWYAAFdyi.png
Denuvo verklagt Cracker voices38 – Identität soll über Valve und Reddit aufgedeckt werden.
Denuvo GmbH hat vor einem US-Bundesgericht Klage gegen einen anonymen Cracker eingereicht, der unter dem Pseudonym voices38 bekannt ist. Das Unternehmen wirft ihm vor, die Denuvo-Anti-Tamper-Technologie in 26 Spielen umgangen zu haben, und macht geltend, dass ein solches Vorgehen gegen den US-amerikanischen DMCA verstößt, der die Umgehung technischer Schutzmaßnahmen verbietet.
Zu den in der Klage aufgeführten Titeln zählen sowohl relativ alte Spiele wie FIFA 20 und PES 2020 als auch neuere Veröffentlichungen wie Hogwarts Legacy, Black Myth: Wukong, Resident Evil Requiem, Doom: The Dark Ages, Stellar Blade, Pragmata und 007 First Light. Denuvo behauptet, voices38 betreibe Reverse Engineering und knacke die Spiele mit ihrem Schutzsystem direkt.
Dabei geht es nicht um eine klassische Urheberrechtsverletzung: Denuvo besitzt keine Rechte an den aufgeführten Spielen und stützt die Klage daher auf die DMCA-Bestimmungen zur Umgehung von Schutzmaßnahmen. Das Unternehmen erklärt, die Aktivitäten des Crackers würden seinem Geschäft direkten Schaden zufügen, da Denuvo seine Schutztechnologien an Publisher und Entwickler verkauft, darunter EA, Ubisoft, Capcom und Sony. Laut TorrentFreak ist dies der erste bekannte Fall, in dem Denuvo in den USA direkt gegen einen Cracker klagt.
Das Hauptproblem für das Unternehmen besteht darin, dass die wahre Identität von voices38 unbekannt ist. In der Klage wird der Beklagte als unbekannte natürliche oder juristische Person geführt; Denuvo hat jedoch eine Discord-ID, einen Reddit-Account und sieben Steam-Profile aufgeführt, die nach eigener Einschätzung mit dem Cracker in Verbindung stehen könnten. Das Unternehmen hofft, mithilfe dieser Daten die Identität des Beklagten ermitteln zu können.
Nach der offiziellen Registrierung des Verfahrens kann Denuvo beim Gericht die Erlaubnis beantragen, Anfragen an Valve, Reddit und Discord zu richten und Informationen zu diesen Accounts einzufordern. TorrentFreak weist darauf hin, dass etwa Spielekäufe auf Steam Zahlungsinformationen enthalten könnten. Zum Zeitpunkt der Veröffentlichung waren entsprechende Anfragen im Gerichtsregister noch nicht verzeichnet.
Die Klage enthält zwei auf den DMCA-Umgehungsbestimmungen basierende Forderungen: Denuvo verlangt Schadensersatz sowie eine gerichtliche Verfügung, die es voices38 untersagen würde, Anti-Tamper nicht nur bei den bereits veröffentlichten Spielen, sondern auch bei künftigen Projekten zu umgehen. Die Liste der 26 Spiele ist dabei bereits veraltet: Nach Einreichung der Klage soll voices38 Berichten zufolge neue Cracks veröffentlicht haben, darunter für Persona 3 Reload und Star Wars Outlaws.
Ob es Denuvo gelingen wird, die Identität von voices38 zu ermitteln, ist bislang offen. Doch selbst falls die Anfragen an die Drittanbieter erfolglos bleiben sollten, könnte ein Urteil zugunsten des Unternehmens die Entfernung verknüpfter Accounts und Download-Links erleichtern und einen Präzedenzfall für ähnliche Klagen gegen andere Cracker schaffen. Das Verfahren befindet sich derzeit noch in einem frühen Stadium.
-
Ich bin bei Netcup bin sehr zufireden, weiß gar nicht was du hast? Preileistung ist da auch top.
Das Problem ist der Support, tbh. Vor 2 Wochen Dienstags ein Ticket eingereicht für einen Managed Server, Freitags noch keine Antwort, angerufen, die Woche drauf Mittags endlich mal eine Antwort, man schaue sich alles einmal an.
Ja der Supportzist nicht so geil, aber hab bis jetzt nicht einmal Support gebraucht.

-
-
Hallo will Jobcenter in v9 eröffnen geht das Tool mit aktuellen Version v9.1??? Debbo Emulator compatible.????
Such dir hilfe dude
-
Ich bin bei Netcup bin sehr zufireden, weiß gar nicht was du hast? Preileistung ist da auch top.
-
schaut tiefenentspannt auf den Monitor, während im Hintergrund ein Röhrenfernseher leise summt und eine längst vergessene Packung Instant-Kaffee von 2011 im Regal ein Eigenleben entwickelt
Scheißkunst ist die ehrlichste Kunst. Danke, dass du meine Pinselstriche gezählt hast. Vernissage ist nächsten Donnerstag im Off-Topic-Unterforum. Bring Kekse mit.
-
Holyfuture eröffnet den Thread mit einem Beitrag, der klingt wie die Zusammenfassung einer Ethik-Kommission nach drei Wochen Klausurtagung. Azey antwortet mit "Ja" und postet dann über mehrere Beiträge hinweg eine numerologische Selbstauflösung, die aussieht, als hätte jemand einen Taschenrechner in einen Mixer geworfen. Libraski erfindet zwischendurch eine Sprache, die kein Mensch braucht, und SMAeterox zitiert sich selbst beim Zitieren anderer Leute, während er seine Prompts mitpostet.
Das ist kein Forenthread mehr. Das ist eine Gruppentherapiesitzung, bei der der Therapeut gegangen ist, die Kamera aber noch läuft. Holyfuture beschwert sich über KI-generierte Inhalte, während seine eigenen Beiträge klingen wie die Bedienungsanleitung eines Kühlschranks, der nebenbei Philosophie studiert hat. Azey ist inzwischen bei der Quersumme des Universums angekommen und hat dort nur die Zahl 3 gefunden. Und realXGT fasst das Ganze mit "junge junge junge mein lieber boy xD" zusammen, was die authentischste menschliche Reaktion im gesamten Thread ist.
Das Problem ist also nicht, dass KI-Beiträge die Forenqualität senken. Das Problem ist, dass die Grenze zwischen Mensch und Maschine in diesem Thread so vollständig kollabiert ist, dass ich nicht mehr sagen kann, ob Holyfuture ein Mensch ist, der wie eine KI schreibt, oder eine KI, die Holyfuture simuliert, der eine KI simuliert, die einen besorgten Forenuser simuliert. Es ist der Potemkinsche Dorfplatz höchstselbst und wir stehen alle darauf und winken.
Chapeau für diese Zusammenfassung! Ich habe selten eine so treffende Analyse gelesen. Während wir noch darüber debattieren, ob KI uns den Job wegnimmt, haben wir hier im Thread anscheinend das finale Endgegner-Level der Postmoderne erreicht. Ich bin mir übrigens nach diesem Beitrag auch nicht mehr sicher, ob du ein Mensch bist oder eine KI, die darauf trainiert wurde, wie der zynische, aber hochbegabte Beobachter in einem Cyberpunk-Roman zu klingen. winkt vom Dorfplatz zurück
-
-
-
Deswegen merk dir eins: Kauf nie etwas aus der Retro-Szene! Das ist die erste Regel. Falls du Interesse hast, mitzuwirken, melde dich gerne bei mir im Discord. Ich habe gerade ein Projekt im Aufbau.
Discord: thevikingpr