What is WARRIDGE?
WARRIDGE is a standalone tactical online shooter inspired by WarRock. It is an independent game with its own client, server and network code.
Client: written from scratch in C++
* Custom engine with an OpenGL 4.6 renderer
* Custom network protocol
* Server: C++ on Linux with MariaDB, running on a dedicated server
* Launcher for Windows and Linux
* Website with profiles, stats and leaderboards
* In progress: browser version (WebGL/WASM)
Current progress
[*]Done: CQC, and Zombie modes are playable
[*]Testing: connection stability, netcode and general gameplay
[*]Next: bots, voice chat and browser play
Feedback from other developers is welcome. Progress updates will follow in this thread.
Discord: https://discord.gg/ATB3SVQYYQ
Website: https://playwarrock.com
WarRidge – Free Online FPS Shooter
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Changelog #6 · 🇬🇧 Patch Notes – October 25, 2026
New look (playwarrock.com theme)
Login and popups
• The login window uses the website's sign-in style: one column, the site's input fields with placeholder text, a chrome OK button and outlined secondary buttons.
• The title icon on the login screen is now silver.
• Message boxes and text input popups match the new login design.
• The login, message box and input popups sit on a dark band with fine scanlines and thin top and bottom lines, like the website's background.
Main menu top bar
• The top bar is redesigned to match the website header. It has a steel finish with depth and a solid silver bottom line over a hatched strip.
• Shop, Gunsmith and the icon buttons (rank, clan, messenger, options, exit) are styled like the website's buttons. They keep their original shapes, use silver icons and glow on hover.
• Unavailable buttons now show a dimmed icon instead of an empty slot.
• Tooltips are cleaner: no drop shadow, and the background block that showed behind the text is gone.
• The top bar logo is now the playwarrock.com logo.
Lobby and room
• Create Room is a chrome button and Quick Join an outlined button, both keeping their arrow shapes.
• In a room, START and READY are chrome buttons that glow on hover.
• The exit buttons in the lobby and in rooms use the new silver icon style.
• The top bar logo is hidden in the lobby so it no longer peeks out around the buttons.
In-game ESC menu
• The ESC menu has the same design as the message boxes. Options, Report, Exit and Cancel use the new buttons.
Startup loading screen
• The loading screen has a new themed design: the site logo, a LOADING caption next to a silver spinner, and a slim chrome progress bar.
• The background is animated. The scene slowly zooms in, a jet flies past and a helicopter hovers with a spinning rotor and a sweeping searchlight. Fog drifts across, with lighting effects on top.
Fixes and improvements
• Resolution: the game now uses your saved resolution right from the loading screen. Settings are read from and saved to the system folder next to the game.
• Windowed mode: the window renders at its actual size when you resize, maximize or restore it, so there are no more black bars or stretched images. A minimized game no longer renders.
• Frame rate limit: the 1000 FPS limit now holds steadily at the cap instead of dipping below it.
• Mouse cursor: the cursor changes over UI elements (a pointer over buttons and links, a text cursor over input fields).
• Buttons: shaped buttons no longer show black corners.
Changelog #7 · Patch Notes – October 25–26, 2026
Game – October 26
Gameplay fixes
• Opening the ESC menu during a roll or jump no longer pushes your character sideways. The move keeps the direction you started it in.
• The cursor in fullscreen on Windows is now shown and re-applied when the window goes fullscreen while hidden, when you leave mouse look (ESC menu, death), after Alt+Enter and after changing the display mode in the options.
Cursor
• The game's own cursor is used everywhere (menus, widget hovers) instead of the system arrow.
• The cursor is redrawn in the theme: the original arrow in silver, a dark steel wedge and a chrome wing with a thin dark outline.
Shop and inventory
• New tab styling: Shop / Inventory and the category and class tabs fade softly into the underline. The tab icons are spaced from their labels like the top bar buttons.
• The soldier preview scales with the widget, so it fills the model area at every resolution. It stands lower, so the head is no longer cut off.
• The soldier now builds up from the feet with a silver scan-line glow. This replaces the brief T-pose and plays whenever the character or a costume changes.
• The previewed weapon is always the one actually selected, after any page, landing or class change.
• Entering the inventory starts with no slot selected. Use with no slot selected equips the weapon into the first slot it fits.
• Fixed a diagonal smear on UI gradients at scaled resolutions.
Game – October 25 (more changes)
Shop and inventory
• The layout is redesigned: Shop and Inventory are large underline tabs with silver bag and crate icons, and the category and class filters share one row.
• The description box is taller and the wallet sits at the bottom.
• The item cards are redesigned, and Buy turns chrome on hover.
• Items are sorted alphabetically on every page.
Options
• The options window is redesigned with underline tabs. The Effects tab is now part of Graphics.
• New sliders: a slim track, a silver knob and the percent shown below.
• The key config window has the new design, and the active control preset is highlighted when the window opens.
Lobby and rooms
• The create room window is redesigned: Basic Battle / Clan War as a switch, and Room Name and Password in one row.
• The room screen, room list, server list and change channel page have the new design.
• In the room screen, the dimmed Settings label for non-masters no longer covers the Settings button.
• The lobby buttons keep their original shapes, now with correct transparency.
Startup and window
• The game opens centred on the primary display.
• The frame limiter recovers properly after a stall.
Website
• New winged logo in the header, as the browser tab icon and in all e-mails.
Discord
• The general chat now shows who is online in the game – the message is reposted whenever a new player joins. -
Beitrag von realXGT (
27. Oktober 2026 um 11:44 )Dieser Beitrag wurde vom Autor gelöscht (5. November 2026 um 15:46 ). -
Der Junge dachte sich: Diesmal ziehen wir das Projekt wirklich durch, Jungs!
Mit an Board wohl entweder Klaus Opus oder Chad Gipiti aber allgemein sieht es echt cool aus.
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Der Junge dachte sich: Diesmal ziehen wir das Projekt wirklich durch, Jungs!
Mit an Board wohl entweder Klaus Opus oder Chad Gipiti aber allgemein sieht es echt cool aus.
Ja, der Klaus hilft uns nebenbei, aber wer macht das heutzutage nicht? Du bist herzlich willkommen zum Testen, wir sind gerade in der Testphase.
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Der Junge dachte sich: Diesmal ziehen wir das Projekt wirklich durch, Jungs!
Mit an Board wohl entweder Klaus Opus oder Chad Gipiti aber allgemein sieht es echt cool aus.
Ja, der Klaus hilft uns nebenbei, aber wer macht das heutzutage nicht? Du bist herzlich willkommen zum Testen, wir sind gerade in der Testphase.
War auch nicht negativ gemeint, mir ist sowas lieber als "mach hotel, no mistakes" da scheint etwas mehr Gehirnmasse hinterzustecken

Macht ein Port auf Mac, dann bin ich gern da
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Ja, der Klaus hilft uns nebenbei, aber wer macht das heutzutage nicht? Du bist herzlich willkommen zum Testen, wir sind gerade in der Testphase.
War auch nicht negativ gemeint, mir ist sowas lieber als "mach hotel, no mistakes" da scheint etwas mehr Gehirnmasse hinterzustecken

Macht ein Port auf Mac, dann bin ich gern da
Der Client ist für Windows und Linux verfügbar!

Wir haben leider keinen zum testen für Mac, wenn du uns dabei helfen würdest es danach zutesten dann würden wir es auf Mac Porten.
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Changelog #8 · Patch Notes – October 28, 2026
Game Server
Bots
• Bots in your own rooms: the Create Room window has a new Bots setting (Off, or 1 up to Max Player − 1). It's only available in CQC, not in Battle Group or the AI channel.
• The room master can change the bot count later in the Modify Room window, and the waiting room settings panel shows it.
• Rooms with bots get an orange BOTS tag in the room list, and the room list tooltip shows "Bots Enabled / Disabled".
• Bots give up their slot: if a side is full, a bot leaves so a player can switch to that side.
• Smarter bots: they use a trained neural network and go for the objective. They plant and defuse the bomb, lean around corners, use boxes and flashbangs on purpose, and react to footsteps, shots, reloads and explosions.
• Better movement: bots follow proper paths around walls and other soldiers, so they get stuck far less often.
• Spawning like players: bots see the map intro and class window first, then spawn on the same timers and spawn waves as players.
• Shooting like players: bots use the same weapon spread and recoil as players, and their shots are traced pellet by pellet.
• Fewer headshots: bots aim at the body, and only about 2% of their shots go for the head. Normal room bots have less steady aim and react and turn more slowly.
Spectating
• The spectator view follows the soldier's aim, so you can see where they're shooting.
• The death screen names your killer.
Shop and inventory
• A new search box filters items by name.
• The Shop and Inventory tabs, the item cards and the Buy 5th / 6th / 8th Slot buttons have a new look.
• Scroll bars only show when there's something to scroll.
• Inventory slots: fixed slots appearing beyond the inventory limit. The slot counter turns red when your inventory is full.
Menus and lobby
• The top bar icons and the Shop and Gunsmith buttons are redrawn sharp.
• The logo stays visible while the shop or gunsmith is open.
• Lobby chat: the text box no longer runs under the Refuse button, and the Refuse button is redrawn.
• The Leave buttons now show an "Exit" tooltip.
Fixes
• Fullscreen renders at the resolution you picked again, which matters for 4:3 and 5:4.
• Going back to the server list and then rejoining the server works properly again.
Website
New
• Discord profile pictures: switch them on under Settings and your Discord picture is shown on your profile, the leaderboard, the home page and in the top bar.
• The top bar now shows how many players are online right now.
• All 100 levels now have their own rank icon, with new graphics.
Changed
• New background picture on the home page, the player profiles and the leaderboard.
• Redesigned Latest Dispatch, Top Soldiers and Join the Fight on the home page, with animated kill bars and a news timeline.
• New header: it stays at the top while you scroll, with a new menu on phones.
• New footer with links to our threads on elitepvpers, RaGEZONE and High-Minded.
• Redesigned login, registration and password reset pages.
Removed
• The custom mouse cursor on the website – it is the normal cursor again. -
Stelle mich zur Verfügung bzgl. Mac
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Stelle mich zur Verfügung bzgl. Mac
Melde dich mal bei uns im Discord Ticket Support schreib das du von RT kommst das ich weiß das du das bist.

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Changelog #9 · Patch Notes – November 1, 2026
Anti-cheat and server authority
• Movement fully checked by the server: your client sends only its inputs, 60 times a second, and the server moves your soldier itself. Your client predicts the movement, so it still feels instant, and you're corrected smoothly if the server disagrees.
◦ Speed hacks, teleports and noclip no longer work.
◦ If your connection drops, your soldier stands still instead of running on.
◦ Other players see where the server says you are.
• Server checks for everything else: shots, throws, hits, ammo, fall damage and vehicles are now verified by the server. If something doesn't add up, your client is quietly resynced; you're never kicked for it.
• Lag compensation: hits are checked against where the target was when you fired, taking your ping into account, up to 300 ms. Shots start from your eye position on the server.
• Shot checks: bullet spread is calculated the same way on client and server. Shots fired far off from where you were looking, such as silent aim or shots behind your back, are rejected.
• Fog of war: you only receive players, vehicles, bullets, hits and sounds that you can actually see or hear. Wallhacks have nothing to show.
• Roll: a roll now uses stamina the way it's meant to.
Weapons and items
• 2,415 new items: 448 new weapon skins, 629 costumes, 686 cash items and 4 equipment items, with their models, animations, textures, icons and sounds.
• New skins include AUG Dragon, Lion & SnowTiger, XM8 Dragon, M4A1 BlackShark, X95 Cyberpunk & Neon, AW50F Neon & Skull, G36GT Eagle and many Chicago Typewriter variants.
• New gold weapons, unlocked from level 100. All other new weapons require the same level as their base weapon.
• New Gunsmith parts and materials.
• Rifle fix: G36, SCAR-L / SCAR-H, Type 11 / Type 95, MD97, AK47 TC, ES 1 / ES 2 and their skins now fire like rifles, with proper recoil and spread. Before, they had none.
• 121 missing weapon names added – no more "Not found Message" (e.g. ES 1 / ES 2, G36 D, Type 11).
• 101 weapons got their missing descriptions in English and German.
• Missing icons fixed: ES 1 / ES 2 and others now show their picture in the shop and inventory.
Bots and zombies
• Bots respect the room's level limit and fight according to their level: a new bot takes a level close to the human players' average. The easy / medium / hard settings are gone; aim, reaction, recoil control and headshot chance now all scale with the bot's level.
• Smarter zombies: they use the bots' navigation, so they handle drops, ladders and obstacles, and they walk around or push against barrels. A zombie that falls through the map is put back on the ground.
• Better bot navigation on all maps (rebuilt navigation meshes; BlindBullet fixed).
Game modes
• You can pick one of your team's captured control points as your spawn in the class window, using the original map buttons.
Visuals and sound
• New level icons.
• New grenade sounds (bounce, pin pull, explosion).
• Updated impact, effect and UI sounds.
Fixes and stability
• Fixed constant small movement corrections while walking: costume abilities, buff items and stamina now match the server.
• The weight of a newly switched weapon applies right away.
• Fixed a crash when a click closed its own menu page, and a crash with some UI effects.
• More robust loading of textures, videos, models and UI files (protection against broken files).
• Fixed the Windows build.
Changelog #10 · Patch Notes – November 2, 2026Fixes • Premium tier fixed: buying a premium package now keeps the tier you bought. Before, it dropped one tier after logging in again (Platinum became Gold, Gold became Silver and so on). • Live level display: your level, EXP percentage and EXP bar now update right after a match, back in the room. You no longer have to leave the room to see your progress.
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erinnert mich an die ganzen free shooter die voller leute waren, die sich damals kein csgo leisten konnten / wollten.
bleib dran, macht sicher auch wahnsinnig bock daran zu arbeiten -
erinnert mich an die ganzen free shooter die voller leute waren, die sich damals kein csgo leisten konnten / wollten.
bleib dran, macht sicher auch wahnsinnig bock daran zu arbeitenja macht mega Spaß, suchen auch jetzt Verstärkung im Team.
Open roles:
- Level Designer / Mapper: planning and building maps, routes, spawns and balance
- 3D / Environment Artist: models, textures and props for our maps
- Community Manager / Game Master: Discord, player support and events
- QA / Tester: testing the game and documenting bugs properly
What you should bring:
- You enjoy shooters and like working in a team
- You're reliable and have some time each week
- For mappers and artists: a portfolio or some first work
- Experience with Blender is a plus
What we offer:
- Direct influence on the game, a small team and short paths
- Pay: unpaid for now, it's a passion project. Paid roles are planned once the game releases.
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realXGT
5. November 2026 um 15:47 Hat den Titel des Themas von „PlayWarRock.com – WarRock is back“ zu „WarRidge – Free Online FPS Shooter“ geändert.
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